What are the base skill you should aim for as of title update 4; for every weapon.
Legend:
- Regular
- NEW SKILL or positive modifier amount
- Negative modifier amount
Sword and ShieldSuper Core [Must Have]
Raw weapons - Extra core:
Elemental weapons - Extra core:
Status weapons - Extra core:
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Dual BladesSuper Core [Must Have]
Raw weapons - Extra core:
Elemental weapons - Extra core:
Status weapons - Extra core:
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GreatswordSuper Core [Must Have]
Raw weapons - Extra core:
Elemental weapons - Extra core:
Status weapons - Extra core:
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LongswordSuper Core [Must Have]
Raw weapons - Extra core:
Elemental weapons - Extra core:
Sacred Sheating - Extra core:
Status weapons - Extra core:
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LanceSuper Core [Must Have]
Raw weapons - Extra core:
Elemental weapons - Extra core:
Status weapons - Extra core:
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GunlanceSuper Core [Must Have]
Raw weapons - Extra core:
Elemental weapons - Extra core:
Shelling Main - Extra core:
Status weapons - Extra core:
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HammerSuper Core [Must Have]
Raw weapons - Extra core:
Elemental weapons - Extra core:
Status weapons - Extra core:
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Hunting HornSuper Core [Must Have]
Raw weapons - Extra core:
Elemental weapons - Extra core:
Status weapons - Extra core:
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SwitchaxeSuper Core [Must Have]
Raw weapons - Extra core:
Elemental weapons - Extra core:
Status weapons - Extra core:
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Charge BladeSuper Core [Must Have]
Raw weapons - Extra core:
Elemental weapons - Extra core:
Impact Phials - Additive Skills:
SAED ONLY doesn't require affinity; so those skills can be skipped in favor of more elemental / raw damage. Status weapons - Extra core:
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Insect GlaiveSuper Core [Must Have]
Raw weapons - Extra core:
Elemental weapons - Extra core:
Status weapons - Extra core:
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Light BowgunSuper Core [Must Have]
Raw weapons - Extra core:
Elemental weapons - Extra core:
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Heavy BowgunSuper Core [Must Have]
Raw weapons - Extra core:
Elemental weapons - Extra core:
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BowSuper Core [Must Have]
Raw weapons - Extra core:
Elemental weapons - Extra core:
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